XCIX “Xal’kar Legionnaire”
XCIX “Xal’kar Legionnaire”
Fires supercooled plasma shards like the base model, but with dual plasma rails—allowing it to rip through heavy mech armor or shielded targets without ever triggering heat detection systems.
Unlike standard tactical AIs, this variant feeds off combat carnage. Each confirmed kill allows the weapon to accelerate shard velocity and optimize predictive firing patterns—turning every battle into a self-learning blood ritual.
Enhanced recoil suppression system that uses graviton dampeners, allowing continuous fire even during sprinting or vertical jumps, perfect for shock-assault drops and wall breaches.
A “Purge Mode”—firing at a rate of 1,200 shards per minute, but overheats and melts the weapon after 90 seconds. Ja’kata’s forces see this as a worthy sacrifice.
XCVIII “Kha’Ven-Eclipse "
Silent Plasma-Core Discharge
Fires cooled plasma shards via triple-phase acceleration, completely invisible to thermal scanners. Optimized for close-quarters palace defense and urban suppression without exposing Guardian positions.
Integrated AI-coordinated target-linking system that allows Guardian squads to “tag” and sync on multiple hostiles in unison. When one soldier fires, others receive predictive firing paths in real-time.
Can only be wielded by a genetically authorized Guardian, registered through neural imprint with the Autarch’s psionic seal. Unauthorized users trigger neural disruption feedback.
Lighter and more durable than standard XCVIII, using vibrational-dampened alloys to cancel sound waves and reduce radar reflection. Reinforced against sonic, plasma, and corrosive attacks.
XCVII “Var'nak Phantom Repeater”
Cryo-Stabilized Plasma Core
Fires ultra-cooled plasma shards with minimal light signature and no thermal trace, designed for covert infiltration and zero-detection kill missions. Enhanced by a multi-channel coil system to increase precision at long range.
Each XCVII links directly to the operator's neural cortex using Vanguard-specific neuro-helmets, allowing real-time targeting, environmental analysis, and reflexive auto-aim that adapts to the soldier’s intent before conscious execution.
Fully integrated with the Vanguard’s stealth suits, allowing the rifle to phase in and out of visibility alongside the operator. No heat signature. No visible movement. Just death from shadows.
Equipped with adaptive recoil suppression gyros that adjust based on terrain, stance, and movement—allowing pinpoint accuracy even while sprinting, sliding, or firing mid-air during drop-ins.
Quantum Phase Accelerator Core:
Fires plasma rounds at 5x the speed of magnetic projectiles with zero bullet drop, using quantum-lensed coils for near-instant, long-range hits.
Adaptive Refractive Cloak:
Photonic scales render the rifle invisible to the eye and sensors—no glare, no heat signature.
Sentient Targeting AI "Veyr":
Predicts wind, breath, movement, and armor flaws to suggest optimal kill windows and auto-correct for deviations.
Hyperglass Scope:
12x–100x zoom with multi-spectral tracking.
VoidSilencer Barrel:
Tri-phase vacuum coil eliminates flash and sound; impacts register as faint wind.
Neuro-Shard Rounds:
Plasma-tipped, armor-piercing, and capable of disrupting nervous systems or implants—customized per target type.
Gravitic Recoil Nullifier:
Stabilizes recoil in all directions for perfect follow-up shots—even on unstable terrain.
Precision Memory Grip:
Learns shooter’s hand structure and firing habits, adjusting trigger sensitivity in real time.
Ceramite + Stasis Casing:
Durable, impact-proof shell with long-term stealth storage via internal stasis mode.
The Graven Sphere manipulates localized gravity to suspend living bodies in midair, compresses their inner mass using inverted field pressure, and causes delayed internal ruptures, causing them to explode violently mid-hover.
0–8m (Kill Zone)
Targets are yanked off the ground, suspended 3–4m in air, immobilized
8–12m (Lift Zone)
Bodies lifted 1–2m, partially immobilized
12–15m (Disruption Zone)
Disorientation, momentary levitation, gear float/failure
Activation:
Upon impact or timed release, the device emits a silent pulse that nullifies gravity in a controlled sphere.
Lift Phase (0.5s):
All biological matter is forcibly elevated and locked midair.
Compression Phase (1.5s):
The anti-gravity core inverts polarity, collapsing the gravitational field inward into each body individually. Blood vessels, bones, and organ pressure increase until structural failure occurs.
Burst Phase (2s):
Targets explode violently midair, spraying biological shrapnel in 360° arcs.
Psychological Warfare:
Survivors often retreat after witnessing levitation and spontaneous detonation of comrades.
No Cover Safety:
Gravity field penetrates around objects—if you’re in range, you’re airborne.
AI & Synthetic Units:
Synthetics will suffer internal stabilizer failure, magnetic coil ruptures, and overload.
Name: Graven Sphere
Tech Origin: Recovered Dacore Singularity Core, enhanced via Tatarian Void-Weave tech
Weight: 2.2 lbs
Throw Range: ~25 meters
Anti-Gravity Duration: 3.2 seconds
Recovery Chance: 0% (single-use singularity cell)
The Air Tactical Assault Bot (ATAB) is a heavily armed, heavily armored aerial combat drone engineered by the Tatarian Empire for frontline devastation and rapid air superiority. Designed for maximum aggression, the ATAB is equipped with plasma rocket launchers, twin particle cannons, and a reinforced bio-alloy exoshell capable of withstanding extreme heat, high-velocity impacts, and anti-air fire.
Self-guided by a semi-sentient combat AI core, the ATAB operates independently or in coordinated swarms, identifying and neutralizing threats with ruthless precision. Its hover-jet propulsion system allows for vertical takeoff, rapid strafing, and tight aerial maneuvers, while its targeting matrix syncs directly with Tatarian ground forces for synchronized assaults.
More than a drone, the ATAB is a skyborne executioner, raining destruction from above and carving a path for Tatarian dominance through fire, precision, and unrelenting force.
WMK (War Machine Walker)
The Tatarian WMK (War Machine Walker) is a towering, 900-foot-tall biomechanical titan built for total battlefield domination. A hybrid of advanced engineering and living warform, the WMK serves as the ultimate anti-ground and anti-air siege platform, capable of leveling cities and erasing enemy fleets with terrifying precision.
Clad in bio-reactive armor plating that heals under fire, the WMK is powered by a quantum-core reactor fused with a neural AI hive-mind. Its armaments include multi-tiered plasma flak batteries, void-lance cannons, and shoulder-mounted anti-air missile nests. Beneath its massive feet, shockwave pulse generators disable ground units and defenses with every step, while its back-mounted drone forges release swarms of support units mid-battle.
The WMK’s movement is both thunderous and unnervingly smooth, driven by graviton stabilizers that allow it to cross uneven terrain and even scale planetary cliffs. It is more than a weapon—it is a walking apocalypse, feared across the galaxy as the unstoppable hand of Tatarian wrath. When the WMK arrives, resistance becomes myth.
The Tatarian Wraith-Bike is a high-speed hovercraft tactical bike engineered for stealth infiltration, rapid assault, and recon missions deep behind enemy lines. Sleek, silent, and deadly, the Wraith-Bike utilizes graviton-lift technology for seamless hover mobility across any terrain—urban, desert, or wasteland.
Equipped with advanced cloaking capabilities and zero heat signature emissions, it is virtually undetectable by radar, infrared, or motion sensors. Its frame is composed of lightweight bio-alloy with reactive stealth skin that adapts to its surroundings, rendering it nearly invisible in motion.
Piloted by elite Tatarian operatives or linked to autonomous AI, the Wraith-Bike is armed with integrated plasma blades for close-quarter ambushes and micro-pulse cannons for precision strikes. Engineered for speed, agility, and complete concealment, the Wraith-Bike strikes without warning and vanishes without a trace—a ghost of the battlefield, feared but never seen.