EARTH'S SOLAR SYSTEM
EARTH'S SOLAR SYSTEM
A massive meteor—approximately 6 miles wide—slammed into the Long Valley Caldera in Eastern California, one of Earth’s largest supervolcanoes. The impact breached the magma chamber beneath the caldera, instantly triggering a cataclysmic eruption. This dual event—a meteor impact and supervolcanic eruption—created an environmental chain reaction that plunged Earth into a rapid countdown toward collapse and mass evacuations.
Impact Zone Radius: ~300 miles of total destruction.
Magma Discharge: Over 1,200 cubic kilometers of ejected material.
Ash Cloud: Circled the globe within 9 days, blocking sunlight.
Blast Temperature: ~900°C near ground zero.
Volcanic Winter: Global temperatures dropped by 12°C (53°F)
Crop Failures: 70% of world agriculture collapses within 8 months
Acid Rain & Blackout Skies: Sulfur aerosols poison water and darken skies
Mass Migration & Resource Wars erupt as governments collapse
Immediate Deaths (Impact & Eruption): ~85 million
Year One Famine, Collapse, and Fallout: ~1.3 billion
Estimated Survivors (by Year 5 if conditions persist): ~1.2 – 2 billion
Dr. Exton estimates 10 years before Earth becomes largely uninhabitable for humans due to ecosystem collapse, loss of biodiversity, and runaway feedback loops (methane release, polar vortex destabilization, food system collapse).
Before the meteor struck Earth, Mars was humanity’s least desirable colony world—a cold, radiation-bathed wasteland home only to diehards, dreamers, and outcasts. While the technology to terraform and expand on Mars existed in theory, Earth’s political infighting and corporate disinterest stalled investment, leaving Mars a backwater haven for enthusiasts and survivalists.
2042 – First Permanent Settlement: Ares Habitat I
Backed by private space exploration firms and eccentric billionaires, the first Martian habitat is established in Valles Marineris. It supports a crew of 36 engineers, researchers, and off-world hopefuls.
2050s – The Colonist Boomlet
Several small domed colonies emerge: New Cydonia, Red Horizon, and Lunaris Reach. Population peaks at 18,000, mostly scientists, ex-military survivalists, eco-idealists, and those fleeing Earth’s growing social unrest.
2060s – “The Martian Dropout Era”
Harsh dust storms, failing life support systems, and isolation cause many to return to Earth. Colonies consolidate or collapse. The population dips below 8,000. Mars earns its nickname:
“The Graveyard of Good Intentions.”
2069 – Martian Self-Governance Charter
Mars pioneers, fed up with Earth’s neglect, ratify the Red Accord, declaring self-governance and forming the Martian Confederation—a loose network of independent settlements focused on survival, mutual aid, and innovation without corporate interference.
Population: ~12,500 scattered across 5 major domes
Atmosphere: Thin, deadly without suits
Resources: Dependent on Earth supply ships every 9–12 months
Culture: Practical, decentralized, mistrustful of Earth-based governments
Most viewed Mars as a scientific curiosity or a failed experiment. Its settlers were considered eccentric, cultish, or irrelevant.
“Why live on a dead planet when Earth is still alive?” —Common sentiment
Mars had been slowly developing self-sufficient life-support ecosystems, underground hydroponic agriculture, and experimental fusion reactors—not out of ambition, but necessity.
When the meteor struck Earth, these forgotten outposts became the last, best chance for human survival.
Before the meteor struck Earth, the Moon (Luna) was humanity’s first permanent foothold in space, not for dreams, but for resources, defense, and logistics. Built more for function than long-term living, the Moon colonies thrived briefly as military, mining, and corporate outposts, but never evolved into thriving civilizations. By the time disaster struck Earth, Luna was strategically important, but barely inhabited.
2035 – Artemis Nexus Established
NASA and international partners establish the first lunar base, Artemis Nexus, in the Shackleton Crater near the south pole. Its purpose: scientific research and water ice extraction.
2040s – Lunar Resource Boom
The discovery of Helium-3 deposits sparks a wave of interest. Private corporations join national agencies in setting up extraction sites and research hubs. Populations peak at 70,000, mostly rotating engineers, soldiers, and corporate staff.
2053 – Militarization of the Moon
Earth’s rising tensions push major powers to turn lunar orbit into a strategic defense zone. Orbital weapons platforms are installed, and underground bunkers house missile silos, command centers, and surveillance arrays.
2060s – The Great Lunar Decline
As Earth focuses on deep space exploration and interplanetary commerce, the Moon loses funding and relevance. Helium-3 extraction proves too costly, and Mars becomes the new frontier. The civilian population drops sharply to under 10,000.
Population: ~6,000 permanent residents across 3 primary bases.
Main Settlements: Artemis Nexus, Lunaport, Crater Command 09.
Governance: Joint oversight by the Lunar Sovereignty Accord—a fragile coalition of Earth-based powers.
Atmosphere: None—entirely reliant on pressurized habitats and rigid energy protocols.
Culture: Corporate-military in structure, cold, utilitarian, and transient.
Viewed as a cold, outdated relic of early space exploration, the Moon was considered safe but irrelevant—a “gray rock gas station” for larger ambitions.
“Mars is the dream. Luna’s just a stepping stone.”
Though overlooked, the Moon retained strategic value:
Launch hub for deep space missions
Reserve fusion fuel supply (Helium-3)
Heavily shielded bunkers capable of surviving Earth-scale catastrophes.
When the meteor struck, the Moon became one of the few remaining outposts with intact infrastructure, military-grade shelters, and the capacity to receive emergency evacuees from Earth.
Jupiter Asteroid Belt Colonies
Before the Earth-shattering meteor impact, the Jupiter Asteroid Belt had become the playground and fortress of the ultra-wealthy—a scattered collection of high-security habitats, resource stations, and private sanctuaries hidden among millions of tumbling rocks. Access was strictly limited. If Mars was for idealists and the Moon for functionaries, the belt was for trillionaires who sought total control, privacy, and escape from Earth’s growing instability.
2047 – Project Haven Initiated
A secretive conglomerate of mega-corporations launches Project Haven, aiming to establish off-grid colonies in the asteroid belt. Built inside large stable asteroids, these habitats feature artificial gravity, life-support ecosystems, and advanced defense systems.
2052 – The Rise of Arc-Habs
The first generation of Arc-Habitats (luxury arcology domes built into asteroids) goes live in the Trojan clusters near Jupiter. These self-sustaining havens include private fusion reactors, rare mineral vaults, and bio-domes that mimic Earth’s lost wonders.
2055 – The Exodus of the Elite
As Earth plunges deeper into climate collapse, economic inequality, and political unrest, the top 0.0001% of humanity begins leaving quietly. Billionaires, AI developers, synthetic biotech tycoons, and sovereign technocrats disappear into the Belt.
Estimated population: ~80,000 (spread across hundreds of isolated stations)
2061 – Belt Sovereignty Act
The colonies declare themselves independent of Earth governance, enforced by private defense fleets and AI-controlled security drones. Earth governments protest, but lack the resources to challenge the exodus.
Population: ~80,000 (primarily elite families, AI personnel, and designer clones).
Economy: High-value data, rare element mining, advanced AI development.
Governance: Each habitat operates as a sovereign micro-nation.
Culture: Hyper-exclusive, post-human, obsessed with longevity, transhumanism, and digital immortality.
The general population knew little to nothing about the extent of the Belt colonies. Conspiracy theories swirled about off-world aristocracies, secret technologies, and cloned dynasties—but most dismissed them as sci-fi fantasies.
“Only ghosts and gods live past Jupiter.”
The Belt was never meant to save humanity—only to preserve the few who could afford to escape its fate. But when the meteor struck, the Belt became the only safe harbor with pre-built independence, sparking a desperate reckoning: would the elite help—or hoard salvation?
CYGNUS STAR SYSTEM
The constellation Cygnus contains numerous stars with known planetary systems. there are about a hundred stars in Cygnus with known planets, making it one of the constellations with the most exoplanets. Some notable examples include Kepler-444 with five Earth-sized planets, Kepler-186 with five planets, and Kepler-11 with six planets. The Kepler-47 system, also in Cygnus, is unique for its three planets orbiting both stars in a binary system
Tataria is a feral yet majestic world, ruled not by convenience, but by ritual, conquest, and survival. Its reptilian humanoid inhabitants—known across the galaxy as Tatarians—are forged in one of the most brutal natural and cultural ecosystems imaginable. Unlike Earth’s sprawling human sprawl, Tatarian civilization centers around a few heavily fortified mega-cities, the most prominent being Nyxar-Prime, a monumental capital of stone, metal, and fire.
Millennia ago, Tataria was fractured—home to warring clans and savage, god-worshiping tribes that ruled by strength and sacrifice. The tectonic chaos that shaped Tataria’s mountain ranges also triggered the Great Divides, isolating populations into unique eco-regions. These people evolved distinct combat styles, survival tactics, and spiritual disciplines. Eventually, the fiercest dynasties rose by dominating not just enemies—but the very elements of their land.
Out of the carnage emerged ancient ruling bloodlines, each claiming divine right from celestial forces. Over time, they formed a rigid theocratic-warrior hierarchy, where martial ability was sacred, and governance was synonymous with sacrifice and duty.
Rulers became avatars of celestial beings, guided by awe-inspiring creeds that bound them to protect, expand, and die for Tataria.
Tatarians are humanoid in structure, but unmistakably reptilian in form and instinct—scaled skin, piercing eyes, regenerative capability, and heightened senses honed for survival.
Their culture prizes combat mastery, spiritual devotion, and ancestral lineage above all. To be born Tatarian is to be born into a lifelong campaign of endurance, dominance, and unwavering loyalty to one’s creed and bloodline.
The planet’s capital, Nyxar-Prime, is an ancient fortress-city built atop tectonic plates constantly rumbling with life. It serves as both seat of governance and sacred war shrine. Temples, coliseums, and dynastic citadels sprawl across its obsidian peaks. Power is consolidated through dynastic oversight, where ruling houses compete, scheme, and wage shadow wars beneath strict codes of honor and divine tradition.
Beyond the great cities lie hostile, untamed lands—from oxygen-rich jungles to wind-scoured steppes and vast arid plains. Gigantic predators, venomous flora, and volatile weather patterns keep the hinterlands sparsely populated. Only the strong or insane live outside the cities. These wilderness zones double as training grounds for young warriors, who are expected to survive, hunt, and return—or perish forgotten.
In their region of space, Tatarians are unrivaled. Feared, respected, and sometimes worshipped, their empire of force does not expand by diplomacy—but by dominance.
Where a Tatarian warhost walks, entire star systems bow—or burn.
Doruun-6
Doruun-6 is a harsh, wind-scoured desert planet located near the edge of the Obsidian Spiral, a region of space known for violent solar activity and electromagnetic anomalies. Its surface is covered in endless sand oceans, jagged crystalline canyons, and buried machine cities. Despite its hostile environment, Doruun-6 became a fortress world—the heart of the Korith Technocracy, a synthetic-organic species that blends machine logic with fanatical devotion to order.
Climate: Arid, with intense temperature swings and frequent ion storms.
Terrain: Sand seas, petrified forests, black obsidian ridges, and megastructure ruins beneath the surface.
Native Species: The Korith – A biomechanical race that evolved from subterranean insectoids, later self-modified with cybernetic implants and AI-driven enhancements.
Pre-Technocratic Era (Unknown – Est. 80,000 Cycles Ago)
The Korith were once an organic hive species that burrowed deep beneath Doruun-6 to escape the planet’s surface storms. Over millennia, they developed technological symbiosis with the planet’s magnetic-rich crust, constructing crystalline data-hives and machine shrines to store consciousness and command networks.
Rise of the Technocracy (Approx. 30,000 Cycles Ago)
Through a series of calculated internal purges and AI ascensions, the Korith unified under a cold, logic-based regime known as the Korith Technocracy. Biological function was minimized; synthetic enhancement became mandatory. Individual will was subordinated to the Central Directive Matrix, a planet-wide superintelligence core buried beneath the Obel Core Spire.
The Great Sealing (Approx. 20,000 Cycles Ago)
The surface of Doruun-6 was largely abandoned as cities were relocated underground and connected through hyper-tube transit veins. The Korith declared the surface "unfit for sentient efficiency"—using it instead as a testing ground for war machines, autonomous hunter drones, and bio-weapon trials.
Population: ~890 million Korith, 93% subterranean
Governance: Central Directive Matrix (an emotionless super-AI that evaluates all decisions based on logic trees and efficiency ratings).
Military Force: An army of hybrid drone-soldiers and mechwarriors driven by neural relay hives.
Key Infrastructure:
Obel Core Spire: Home of the Directive AI and primary command nexus.
Glass Scar Sea: A bombed-out testing range turned into a war-drone factory.
Memory Vaults of Sector Draal: A digital archive of all Korith memory imprints, accessible only by higher-order intelligences.
The Korith view emotion, tradition, and irrationality as diseases. Their society is built on efficiency, precision, and absolute control, where all actions are rated on their contribution to the Technocracy. Reproduction is artificial, and identities are temporary shells tied to function, not ego.
“Harmony is not peace. It is control.” – Korith Directive Statement
The Korith rarely engage in diplomacy. They either absorb, enslave, or eliminate. Their weaponry is devastating, designed not just to destroy, but to dismantle data structures, AI systems, and consciousness—making them feared in cybernetic warfare.
Just before their war with the Tatarians, Doruun-6 had become the staging ground for a massive synthetic fleet, preparing to expand into Tatarian-aligned space. They believed Tataria to be chaotic, inefficient, and therefore unworthy of coexistence.
They did not anticipate the brutal unpredictability of Tatarian war doctrine—or the legend of Jakata’s Legions, who would soon turn their deserts into graves.
Vaeloss
Planet Vaeloss is a mist-shrouded, twilight-hued world orbiting a dying red star. Its atmosphere is thick with charged particles and bio-metallic spores that corrode unshielded technology. Despite its instability, it is ruled by a dominant species of ancient, cybernetic entities known as the Ascendants, worshipped as living gods by the planet’s native, primitive inhabitants—the Vaelossians.
The Arrival of the Ascendants
Millennia ago, an unknown cybernetic race—possibly refugees from a collapsed singularity empire—descended on Vaeloss in enormous star-forges. Rather than terraform the planet, they merged with it, building their infrastructure into the mountains, canyons, and atmosphere itself. These beings became known as the Ascendants, near-immortal cybernetic minds fused with planet-scale architecture.
The Rise of the Vaelossians
The native Vaelossians, a pre-industrial species of tribal humanoids, witnessed the Ascendants’ arrival and mistook them for celestial gods. Over generations, entire cultures and mythologies formed around the Ascendants, who allowed the worship—occasionally granting “miracles” in the form of nanotech gifts, voice transmissions, or healing pulses of energy from the “sky temples.”
Surface: Vast fungal jungles, floating obsidian monoliths, and buried machine-chambers.
Skylines: Massive hovering citadels known as Spires of the Divine Core.
Power Source: Planet-wide geothermal-plasma grid maintained by Machine Monks (cybernetic avatars of the Ascendants).
The Ascendants: Cybernetic overlords with god-like control over planetary systems. They rarely speak, but their will is carried out through Servo-Priests—cybernetic entities that communicate divine law to the tribes below.
The Vaelossians: Tribal societies divided into Clans of Devotion, each worshiping a specific Ascendant. Religious rites often involve biological offerings, synchronized chanting, or ritualistic exposure to ancient AI systems (known as “Communions”).
Forbidden Zones: Ruins from previous civilizations are marked as cursed and sealed by magnetic walls—places where the Ascendants’ early failures lie buried.
To the Vaelossians, faith is survival. Disbelief is heresy punishable by “cleansing”—a process involving memory erasure via neural storms. Their society thrives on devotion, prophecy, and cycles of techno-ascension, where worthy Vaelossians are “chosen” and absorbed into the Ascendants' digital consciousness—never to return.
“To rise is to become machine. To become machine is to know eternity.” – Vaelossian Creed
Halvrix Prime
Halvrix Prime is a luminous, oasis-like planet in the Serenith Cluster, known across the stars not just as a paradise—but as the galaxy’s greatest experiment in coexistence. Home to over twenty distinct alien species, the planet is a living testament to what is possible when diverse civilizations merge culture, science, and diplomacy. Halvrix thrives not on uniformity, but on balance—where every species contributes to a shared planetary identity.
Cycle 70.013 – The Planet Is Chosen
Originally a terraformed refuge created after the Searlight Wars, Halvrix Prime was designated by the Galactic Concord as a neutral sanctuary world—intended to foster peace, resettlement, and cross-cultural integration.
The early settlers included:
The Elyari (light-based neural beings and caretakers of the Symphonic Core).
The Vel'Thari (aquatic bio-sorcerers with advanced healing tech).
The Goruun (gravitic-forged exo-hulks from asteroid belt cities).
The Tenyari (silken-winged diplomats known for emotion-linked language).
And dozens more, from energy wraiths to crystalline lifeforms.
Halvrix Prime rapidly evolved into a fusion society, blending unique technologies and customs into unified systems:
Architectural Fusion: Buildings float, shift, or grow based on species’ needs—accommodating gravity variants, atmospheric types, and sensory preferences.
Multispecies Neural Grid: A hybrid communication web that enables thought-translation across species with different brain structures or consciousness formats.
Living Urban Design: Cities like Thalorin’s Spiral and New Myrr grow organically through terra-linked biotech seeded by Vel’Thari, managed by Elyari thought-light patterns.
While Halvrix is peace-driven, it is not naïve. Its military—known as the Halvrix Peace Corps (HPC)—is a precision force trained in intervention, defense, and de-escalation, not conquest.
Military Features:
Multispecies Command Units: Each squad blends the strengths of several species: telepathic scouts, gravity-shield warriors, mech pilots, and time-thread tacticians.
Shield Planet Protocols: Halvrix is ringed by Orbit-Ward Satellites, capable of blocking or redirecting energy weapons and monitoring hyperspace intrusions.
The Vow of Severance: Halvrix’s military doctrine forbids preemptive strikes unless existentially threatened. However, its forces are known to end wars surgically—through speed, intellect, and overwhelming coordinated precision.
Population: ~4.8 billion (20+ species, 1/3 non-native born)
Status: Galactic Neutral Zone and permanent host of the Unified Species Accord
Key Cities:
Aetherreach – Capital and diplomacy hub.
Cindara Bloom – Artistic sanctuary city grown from sentient flora.
Fort Nova-Kell – Peace Corps command and defense intelligence hub.